Unity固定某轴朝向Camera
作者:
玄策丶 | 来源:发表于
2022-08-17 14:59 被阅读0次using UnityEngine;
/// <summary>
/// 挂在需要看向摄像机的场景物体上,使物体始终固定于某轴面向摄像机
/// </summary>
public class LookAtCamera : MonoBehaviour
{
[Header("面向的摄像机Camera")]
public Camera cameraToLookAt;
[Header("选择需要固定的轴")]
[Tooltip("可以自由选择固定不变的轴,常用的选泽是None或者Y")]
public SelectXYZ selectXYZ = SelectXYZ.None;
void Update()
{
//若cameraToLookAt为空,则自动选择主摄像机
if (cameraToLookAt == null)
cameraToLookAt = Camera.main;
Vector3 vector3 = cameraToLookAt.transform.position - transform.position;
switch (selectXYZ)
{
case SelectXYZ.x:
vector3.y = vector3.z = 0.0f;
break;
case SelectXYZ.y:
vector3.x = vector3.z = 0.0f;
break;
case SelectXYZ.z:
vector3.x = vector3.y = 0.0f;
break;
case SelectXYZ.None:
vector3.x = vector3.y = vector3.z = 0.0f;
break;
}
transform.LookAt(cameraToLookAt.transform.position - vector3);
}
}
public enum SelectXYZ
{
x,
y,
z,
None
}
本文标题:Unity固定某轴朝向Camera
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