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h5五子棋游戏开发

h5五子棋游戏开发

作者: 呆呆滴木木菇凉 | 来源:发表于2017-02-22 14:58 被阅读0次
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>五子棋</title>
    <style type="text/css">
    canvas{
        display: block;/*此元素将显示为块级元素,此元素前后会带有换行符。*/
        margin: 100px auto;/*上间距 左间距*/
        box-shadow: -2px -2px 2px #EFEFEF, 5px 5px 5px #B9B9B9;/*上下左右阴影部分*/
    }
    </style>
</head>
<body>
    <canvas id="chess" width="450px" height="450px"></canvas>
    <script language="javascript">
        var chess=document.getElementById('chess');
        var context=chess.getContext('2d');
        
        var me=true;
        var chessBoard = [];
        
        for (var i = 0; i < 15; i++) {
            chessBoard[i] = [];
            for (var j = 0; j < 15; j++) {
                chessBoard[i][j] = 0;
            }
        }
        
        var wins = [];
        var count = 0;

        for(var i = 0; i < 15; i++) {
            wins[i] = [];
            for (var j = 0; j < 15; j++) {
                wins[i][j] = [];
            }
        }

        for(var i = 0; i < 15; i++) {
            for (var j = 0; j < 11; j++) {
                for (var k = 0; k < 5; k++) {
                    wins[i][j+k][count] = true;
                }
                count++;
            }
        }

        for(var i = 0; i < 15; i++) {
            for (var j = 0; j < 11; j++) {
                for (var k = 0; k < 5; k++) {
                    wins[j+k][i][count] = true;
                }
                count++;
            }
        }

        for(var i = 0; i < 11; i++) {
            for (var j = 0; j < 11; j++) {
                for (var k = 0; k < 5; k++) {
                    wins[i+k][j+k][count] = true;
                }
                count++;
            }
        }

        for(var i = 0; i < 11; i++) {
            for (var j = 14; j > 3; j--) {
                for (var k = 0; k < 5; k++) {
                    wins[i+k][j-k][count] = true;
                }
                count++;
            }
        }
        
        var myWin=[];
        var computerWin=[];
        var over=false;
        
        for(var i=0;i<count;i++){
            myWin[i]=0;
            computerWin[i]=0;
        }
                

        console.log(count);
        
        context.strokeStyle="#BFBFBF";
        
        var logo=new Image();
        logo.src="./king.jpg";
        logo.onload=function(){
            context.drawImage(logo,0,0,450,450);
            drawChessBoard();
            oneStep(7,7,false);
        }
        
        var drawChessBoard=function(){
            for(var i=0; i<15; i++){
                context.moveTo(15+i*30,15);
                context.lineTo(15+i*30,430);
                context.stroke();
                context.moveTo(15,15+i*30);
                context.lineTo(435,15+i*30);
                context.stroke();
            }
        }       
            
        var oneStep=function(i,j,me){
            context.beginPath();
            context.arc(15+i*30,15+j*30,13,0,2*Math.PI);
            context.closePath();
            var gradient=context.createRadialGradient(15+i*30+2,15+j*30-2,13,15+i*30+2,15+j*30-2,0);
            if(me){             
                gradient.addColorStop(0,"#0A0A0A");
                gradient.addColorStop(1,"#636766");
            }else{              
                gradient.addColorStop(0,"#D1D1D1");
                gradient.addColorStop(1,"#F9F9F9");
            }
            context.fillStyle=gradient;
            context.fill();
        }
        
        chess.onclick=function(e){
            if(over){
                return;
            }
            if(!me){
                return;
            }
            var x=e.offsetX;
            var y=e.offsetY;
            var i=Math.floor(x/30);
            var j=Math.floor(y/30);
            if(chessBoard[i][j]==0){
                oneStep(i,j,me);    
                chessBoard[i][j]=1;
                for(var k=0; k<count; k++){
                    if (wins[i][j][k]) {
                        myWin[k]++;
                        computerWin[k] = 6;
                        if (myWin[k] == 5) {
                            window.alert("你赢了!");
                            over = true;
                        }
                    }
                }
                if(!over){
                    me=!me;
                    computerAI();
                }
            }       
            
        }
        
        var computerAI=function(){
            var myScore=[];
            var computerScore=[];
            var max=0;
            var u=0,v=0;
            for(var i=0;i<15;i++){
                myScore[i]=[];
                computerScore[i]=[];
                for(var j=0;j<15;j++){
                    myScore[i][j]=0;
                    computerScore[i][j]=0;
                }
            }
            for(var i=0;i<15;i++){
                for(var j=0;j<15;j++){
                    if(chessBoard[i][j]==0){
                        for(var k=0;k<count;k++){
                            if(wins[i][j][k]){
                                if(myWin[k]==1){
                                    myScore[i][j]+=200;
                                }else if(myWin[k]==2){
                                    myScore[i][j]+=400;
                                }else if(myWin[k]==3){
                                    myScore[i][j]+=2000;
                                }else if(myWin[k]==4){
                                    myScore[i][j]+=10000;
                                }
                                if(computerWin[k]==1){
                                    computerScore[i][j]+=220;
                                }else if(computerWin[k]==2){
                                    computerScore[i][j]+=420;
                                }else if(computerWin[k]==3){
                                    computerScore[i][j]+=2100;
                                }else if(computerWin[k]==4){
                                    computerScore[i][j]+=20000;
                                }
                            }
                        }
                        if(myScore[i][j]>max){
                            max=myScore[i][j];
                            u=i;
                            v=j;
                        }else if(myScore[i][j]==max){
                            if(computerScore[i][j]>computerScore[u][v]){
                                u=i;
                                v=j;
                            }
                        }
                        if(computerScore[i][j]>max){
                            max=computerScore[i][j];
                            u=i;
                            v=j;
                        }else if(computerScore[i][j]==max){
                            if(myScore[i][j]>myScore[u][v]){
                                u=i;
                                v=j;
                            }
                        }
                    }
                }
            }
            oneStep(u,v,false);
            chessBoard[u][v]=2;
            for(var k=0; k<count; k++){
                if (wins[u][v][k]) {
                    computerWin[k]++;
                    myWin[k] = 6;
                    if (computerWin[k] == 5) {
                        window.alert("计算机赢了!");
                        over = true;
                    }
                }
            }
            if(!over){
                me=!me;
            }
        }
    </script>
</body>
</html>

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