将Debug类封装起来,可以控制正式版本不带Log等等,节约性能
using System;
using UnityEngine;
using UnityEngine.Internal;
/// <summary>
/// 重写Debug类
/// </summary>
public class Debug {
static string EnableLog = "DEBUG_TEST";
public static bool isDebugBuild
{
get { return UnityEngine.Debug.isDebugBuild; }
}
public static void DrawLine(Vector3 start, Vector3 end, Color color, float duration)
{
if (EnableLog == MSDKSetting.APKDebug)
{
UnityEngine.Debug.DrawLine(start, end, color, duration);
}
}
public static void DrawLine(Vector3 start, Vector3 end)
{
if (EnableLog == MSDKSetting.APKDebug)
{
UnityEngine.Debug.DrawLine(start, end);
}
}
public static void DrawLine(Vector3 start, Vector3 end, Color color)
{
if (EnableLog == MSDKSetting.APKDebug)
{
UnityEngine.Debug.DrawLine(start, end, color);
}
}
public static void DrawLine(Vector3 start, Vector3 end, [DefaultValue("Color.white")] Color color, [DefaultValue("0.0f")] float duration, [DefaultValue("true")] bool depthTest)
{
if (EnableLog == MSDKSetting.APKDebug)
{
UnityEngine.Debug.DrawLine(start, end, color, duration, depthTest);
}
}
public static void Log(object message, UnityEngine.Object context)
{
if (EnableLog == MSDKSetting.APKDebug)
{
UnityEngine.Debug.Log(message, context);
}
}
public static void Log(object message)
{
if (EnableLog == MSDKSetting.APKDebug)
{
UnityEngine.Debug.Log(message);
}
}
public static void LogAssertion(object message)
{
if (EnableLog == MSDKSetting.APKDebug)
{
UnityEngine.Debug.LogAssertion(message);
}
}
public static void LogAssertionFormat(string format, params object[] args)
{
if (EnableLog == MSDKSetting.APKDebug)
{
UnityEngine.Debug.LogAssertionFormat(format, args);
}
}
public static void LogError(object message, UnityEngine.Object context)
{
if (EnableLog == MSDKSetting.APKDebug)
{
UnityEngine.Debug.LogError(message, context);
}
}
public static void LogError(object message)
{
if (EnableLog == MSDKSetting.APKDebug)
{
UnityEngine.Debug.LogError(message);
}
}
public static void LogErrorFormat(string format, params object[] args)
{
if (EnableLog == MSDKSetting.APKDebug)
{
UnityEngine.Debug.LogErrorFormat(format, args);
}
}
public static void LogErrorFormat(UnityEngine.Object context, string format, params object[] args)
{
if (EnableLog == MSDKSetting.APKDebug)
{
UnityEngine.Debug.LogErrorFormat(context, format, args);
}
}
public static void LogException(Exception exception)
{
if (EnableLog == MSDKSetting.APKDebug)
{
UnityEngine.Debug.LogException(exception);
}
}
public static void LogFormat(string format, params object[] args)
{
if (EnableLog == MSDKSetting.APKDebug)
{
UnityEngine.Debug.LogFormat(format, args);
}
}
public static void LogWarning(object message)
{
if (EnableLog == MSDKSetting.APKDebug)
{
UnityEngine.Debug.LogWarning(message);
}
}
public static void LogWarning(object message, UnityEngine.Object context)
{
if (EnableLog == MSDKSetting.APKDebug)
{
UnityEngine.Debug.LogWarning(message, context);
}
}
public static void LogWarningFormat(string format, params object[] args)
{
if (EnableLog == MSDKSetting.APKDebug)
{
UnityEngine.Debug.LogWarningFormat(format, args);
}
}
public static void LogWarningFormat(UnityEngine.Object context, string format, params object[] args)
{
if (EnableLog == MSDKSetting.APKDebug)
{
UnityEngine.Debug.LogWarningFormat(context, format, args);
}
}
public static void DrawRay(Vector3 start, Vector3 dir, Color color, float duration)
{
if (EnableLog == MSDKSetting.APKDebug)
{
UnityEngine.Debug.DrawRay(start, dir, color, duration);
}
}
public static void DrawRay(Vector3 start, Vector3 dir, [DefaultValue("Color.white")] Color color, [DefaultValue("0.0f")] float duration, [DefaultValue("true")] bool depthTest)
{
if (EnableLog == MSDKSetting.APKDebug)
{
UnityEngine.Debug.DrawRay(start, dir, color, duration, depthTest);
}
}
public static void DrawRay(Vector3 start, Vector3 dir)
{
if (EnableLog == MSDKSetting.APKDebug)
{
UnityEngine.Debug.DrawRay(start, dir);
}
}
public static void DrawRay(Vector3 start, Vector3 dir, Color color)
{
if (EnableLog == MSDKSetting.APKDebug)
{
UnityEngine.Debug.DrawRay(start, dir, color);
}
}
public static void Assert(bool condition)
{
if (EnableLog == MSDKSetting.APKDebug)
{
UnityEngine.Debug.Assert(condition);
}
}
}
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