fighter
作者:
繁木成林 | 来源:发表于
2017-12-16 23:35 被阅读11次using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class fighter : MonoBehaviour {
// Use this for initialization
void SetPos(Vector3 GeoPos){
Vector3 pos = new Vector3 (GeoPos.x, GeoPos.y, GeoPos.z);
transform.position = pos;
}
void SetRot(Vector3 GeoEul){
Vector3 eul = new Vector3 (GeoEul.x, GeoEul.y, GeoEul.z);
transform.localEulerAngles = eul;
}
void SetSca(Vector3 sca){
transform.localScale = sca;
}
void SetColor(int i){
}
void SetCard(byte[] buffer){
}
}
本文标题:fighter
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