推箱子

作者: Victor细节 | 来源:发表于2017-01-08 17:07 被阅读0次

效果图

Paste_Image.png

资料图片

player10.png
player11.png
player12.png
wall.png
background.png
box.png
dest.png
player1.png
player2.png
player3.png
player4.png
player5.png
player6.png
player7.png
player8.png
player9.png

代码

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>Document</title>
    <style type="text/css">
        *{
            margin: 0 auto;
            padding: 0;
        }
        #screen{
            width: 290px;
            height: 290px;
            background: url(background.png);
            border: 3px solid black;
            position: relative;
        }
        #girl{
            width: 27px;
            height: 27px;
            background: url("player1.png");
            position: absolute;
            -webkit-background-size: 27px;
            background-size: 27px;
            left: 88px;
            top: 117px;
        }
        #score{
            width: 100px;
            height: 20px;
            /*background-color: blue;*/
            color: red;
            position: absolute;
            right: 0px;
            top: 20px;
            font-weight: bold;
        }
    </style>
</head>
<body>
    <div id="screen">   
        <div id="girl"></div>
        <div id="score">步数:0</div>
    </div>
    <script type="text/javascript">
        // 获取分数节点
        var jsScore = document.getElementById("score");
        // 获取屏幕节点
        var jsScreen = document.getElementById("screen");
        // 获取小人节点
        var jsGirl = document.getElementById("girl");
        var arrBrick = new Array();
        var arrBox = new Array();
        var arrRedPoint = new Array();
        console.log(arrBox);
        // 创建小人对象
        function Girl(){
            this.div = jsGirl;
        }
        var girl = new Girl(); 

        // 让小人移动
        var speed = 29;
        var count = 0;
        var score = 0;
        document.onkeydown = function(e){
            var evt = e || window.event;
            // 将分数写进HTML
            
            
            switch(evt.keyCode){
                case 37:
                jsGirl.style.left = jsGirl.offsetLeft - speed + "px";
                for(var i in arrBox){   
                    if (brick1.crashExamine.call(arrBox[i],girl)) {
                        arrBox[i].div.style.left  = (girl.div.offsetLeft -arrBox[i].div.offsetWidth - 2) + "px";
                    }
                }
                // 检测小木箱撞左边墙
                for(var j in arrBrick ){
                    for(var k in arrBox){
                        if (arrBrick[j].crashExamine(arrBox[k])) {
                            // 小木箱撞到墙后木箱停下来
                            arrBox[k].div.style.left = (arrBrick[j].div.offsetLeft +arrBrick[j].div.offsetWidth + 1)+ "px";
                            // 小木箱撞到墙后人停下
                            jsGirl.style.left = (arrBrick[j].div.offsetLeft +arrBrick[j].div.offsetWidth + 3 + 27)+ "px";
                        }
                    }
                }

                // 检测人撞墙后停下
                for(var j in arrBrick){
                    if (arrBrick[j].crashExamine(girl)) {
                        // 小人撞到墙后木箱停下来
                        girl.div.style.left = (arrBrick[j].div.offsetLeft +arrBrick[j].div.offsetWidth + 1)+ "px";
                    }
                }

                // 检测箱子撞到箱子后停下

                for(var j in arrBox ){
                    for(var k in arrBox){
                        if (brick1.crashExamine.call(arrBox[j],arrBox[k])&&(j != k)) {
                            arrBox[j].div.style.left = (arrBox[k].div.offsetLeft + 27 + 2)+ "px";
                            girl.div.style.left = (arrBox[k].div.offsetLeft + 27 + 27 + 4)+ "px";
                        }
                    }
                }

                count = 1;
                score++;
                break;
                // =====================左==========================================
                case 38:
                jsGirl.style.top = jsGirl.offsetTop - speed + "px";
                count = 2;
                for(var i in arrBox){   
                    if (brick1.crashExamine.call(arrBox[i],girl)) {
                        arrBox[i].div.style.top  = (girl.div.offsetTop -arrBox[i].div.offsetHeight - 2) + "px";
                    }
                }

                // 检测小木箱撞上边墙
                for(var j in arrBrick ){
                    for(var k in arrBox){
                        if (arrBrick[j].crashExamine(arrBox[k])) {
                            arrBox[k].div.style.top = (arrBrick[j].div.offsetTop + arrBrick[j].div.offsetHeight + 1)+ "px";
                            jsGirl.style.top = (arrBrick[j].div.offsetTop +arrBrick[j].div.offsetHeight + 3 + 27)+ "px";
                        }
                    }
                }

                // 检测人撞墙后停下
                for(var j in arrBrick){
                    if (arrBrick[j].crashExamine(girl)) {
                        // 小人撞到墙后木箱停下来
                        girl.div.style.top = (arrBrick[j].div.offsetTop + arrBrick[j].div.offsetHeight + 1)+ "px";
                    }
                }
                // 检测箱子撞到箱子后停下
                for(var j in arrBox ){
                    for(var k in arrBox){
                        if (brick1.crashExamine.call(arrBox[j],arrBox[k])&&(j != k)) {
                            arrBox[j].div.style.top = (arrBox[k].div.offsetTop + 27 + 2)+ "px";
                            girl.div.style.top = (arrBox[k].div.offsetTop + 27 + 27 +4)+ "px";
                        }
                    }
                }
                score++;
                break;
                // ===================================上===================================
                case 39:
                jsGirl.style.left = jsGirl.offsetLeft + speed + "px";
                count = 3;
                for(var i in arrBox){   
                    if (brick1.crashExamine.call(arrBox[i],girl)) {
                        arrBox[i].div.style.left  = (girl.div.offsetLeft + girl.div.offsetWidth + 2) + "px";
                    }
                }
                // 检测小木箱撞右边墙
                for(var j in arrBrick ){
                    for(var k in arrBox){
                        if (arrBrick[j].crashExamine(arrBox[k])) {
                            arrBox[k].div.style.left = (arrBrick[j].div.offsetLeft - 27 -1)+ "px";
                            jsGirl.style.left = (arrBrick[j].div.offsetLeft  - 3 - 27 - 27)+ "px";
                        }
                    }
                }

                    // 检测人撞墙后停下
                for(var j in arrBrick){
                    if (arrBrick[j].crashExamine(girl)) {
                        // 小人撞到墙后木箱停下来
                        girl.div.style.left = (arrBrick[j].div.offsetLeft - 27 -1)+ "px";
                    }
                }

                // 检测箱子撞到箱子后停下
                for(var j in arrBox ){
                    for(var k in arrBox){
                        if (brick1.crashExamine.call(arrBox[j],arrBox[k])&&(j != k)) {
                            arrBox[j].div.style.left = (arrBox[k].div.offsetLeft - 27 - 2)+ "px";
                            // jsGirl.style.left = (arrBox[k].div.offsetLeft - 27 - 3 - 27)+ "px";
                            girl.div.style.left = (arrBox[k].div.offsetLeft - 27 - 27 -4)+ "px";
                        }
                    }
                }
                score++;
                break;
                // =====================================右=========================================
                case 40:
                jsGirl.style.top = jsGirl.offsetTop + speed + "px";
                count = 4;
                for(var i in arrBox){   
                    if (brick1.crashExamine.call(arrBox[i],girl)) {
                        arrBox[i].div.style.top  = (girl.div.offsetTop + girl.div.offsetHeight + 2) + "px";
                    }
                }
                // 检测小木箱撞下边墙
                for(var j in arrBrick ){
                    for(var k in arrBox){
                        if (arrBrick[j].crashExamine(arrBox[k])) {
                            arrBox[k].div.style.top = (arrBrick[j].div.offsetTop - 27 -1)+ "px";
                            jsGirl.style.top = (arrBrick[j].div.offsetTop   - 27 - 27 - 3) + "px";
                        }
                    }
                }

                for(var j in arrBrick){
                    if (arrBrick[j].crashExamine(girl)) {
                        // 小人撞到墙后木箱停下来
                        girl.div.style.top = (arrBrick[j].div.offsetTop - 27 -1)+ "px";
                    }
                }

                // 检测箱子撞到箱子后停下
                for(var j in arrBox ){
                    for(var k in arrBox){
                        if (brick1.crashExamine.call(arrBox[j],arrBox[k])&&(j != k)) {
                            arrBox[j].div.style.top = (arrBox[k].div.offsetTop - 27 - 2)+ "px";
                            girl.div.style.top = (arrBox[k].div.offsetTop - 27 - 27 -4)+ "px";
                        }
                    }
                }
                score++;
                break;
                // =======================================下=============================================
                
            }
            // 让小人动起来
            var picNum = 1;
            var timer = setInterval(function(){
                if (count == 4) {   
                    jsGirl.style.background = "url(player" + picNum + ".png)";
                    jsGirl.style.backgroundSize = "27px 27px";
                }
                if (count == 1) {
                    jsGirl.style.background = "url(player" + (picNum + 3) + ".png)";
                    jsGirl.style.backgroundSize = "27px 27px";
                }
                if (count == 2) {
                    jsGirl.style.background = "url(player" + (picNum + 6) + ".png)";
                    jsGirl.style.backgroundSize = "27px 27px";
                }
                if (count == 3) {
                    jsGirl.style.background = "url(player" + (picNum + 9) + ".png)";
                    jsGirl.style.backgroundSize = "27px 27px";
                }
                if (picNum == 3) {
                    picNum = 1;
                }
                picNum++;

            }, 67);
            // 碰撞检测
            jsScore.innerHTML = "步数:" + score;

            // =====================检测小球与箱子重合==========================================
            for(var i in arrRedPoint){
                arrRedPoint[i]["checked"] = false;
                for(var j in arrBox){
                    if(brick1.crashExamine.call(arrRedPoint[i],arrBox[j])){
                        arrRedPoint[i]["checked"] = true;
                        arrRedPoint[i].div.style.display = "none";
                        if (arrRedPoint[0]["checked"]&&arrRedPoint[1]["checked"]&&arrRedPoint[2]["checked"]&&arrRedPoint[3]["checked"]) {
                            console.log("gameover");
                        }
                    };
                };
            };
        }
        // 创建砖的构造函数
        function Brick(top,left){
            this.width = "29px";
            this.height = "29px";
            this.background = "url(wall.png)"
            
            this.top = top;
            this.left = left;
            this.div = document.createElement("div");
        };
        Brick.prototype = {
            position : "absolute",
            initPositin : function(){
                this.div.style.top = this.top;
                this.div.style.left = this.left;
                this.div.style.width = this.width;
                this.div.style.height = this.height;
                this.div.style.background = this.background;
                this.div.style.position = this.position;
                jsScreen.appendChild(this.div);
            },
            crashExamine: function(obj2) {
                var obj1Left = this.div.offsetLeft;
                var obj1Width = this.div.offsetLeft + this.div.offsetWidth;
                var obj1Top = this.div.offsetTop;
                var obj1Height = this.div.offsetTop + this.div.offsetHeight;

                var obj2Left = obj2.div.offsetLeft;
                var obj2Width = obj2.div.offsetLeft + obj2.div.offsetWidth;
                var obj2Top = obj2.div.offsetTop;
                var obj2Height = obj2.div.offsetTop + obj2.div.offsetHeight;


                if ( !(obj1Left > obj2Width || obj1Width < obj2Left || obj1Top > obj2Height || obj1Height < obj2Top) ) {
                    return true;
                }
                return false;
            },
            crashExamine1: function(obj2) {
                var obj1Left = this.div.offsetLeft;
                var obj1Width = this.div.offsetLeft + this.div.offsetWidth;
                var obj1Top = this.div.offsetTop;
                var obj1Height = this.div.offsetTop + this.div.offsetHeight;

                var obj2Left = obj2.div.offsetLeft;
                var obj2Width = obj2.div.offsetLeft + obj2.div.offsetWidth;
                var obj2Top = obj2.div.offsetTop;
                var obj2Height = obj2.div.offsetTop + obj2.div.offsetHeight;

                if ( obj1Left < obj2Width) {
                    return 1;
                }
                if (obj1Width < obj2Left) {
                    return 2;
                }
                if (obj1Top > obj2Height) {
                    return 3;
                }
                if (obj1Height < obj2Top) {
                    return 4;
                }
            },
        }
        // 创建箱子函数
        function Box(top,left){
            this.width = "27px";
            this.height = "27px";
            this.background = "url(box.png)"
            this.position = "absolute";
            this.top = top;
            this.left = left;
            this.div = document.createElement("div");
        };
        // 创建红点函数
        function RedPoint(top,left){
            this.width = "19px";
            this.height = "20px";
            this.background = "url(dest.png)"
            this.position = "absolute";
            this.top = top;
            this.left = left;
            this.div = document.createElement("div");
        };
        

        // 第一排
        var brick1 = new Brick("0px","87px");
        var brick2 = new Brick("0px","116px");
        var brick3 = new Brick("0px","145px");
        // 第二排
        var brick4 = new Brick("29px","58px");
        var brick5 = new Brick("29px","145px");
        // 第san排
        var brick6 = new Brick("58px","58px");
        var brick7 = new Brick("58px","145px");
        // 第四排
        var brick8 = new Brick("87px","29px");
        var brick9 = new Brick("87px","58px");
        var brick10 = new Brick("87px","145px");
        var brick11 = new Brick("87px","174px");
        var brick12 = new Brick("87px","203px");
        var brick13 = new Brick("87px","232px");
        var brick14 = new Brick("87px","261px");
        // 第五排
        var brick15 = new Brick("116px","0px");
        var brick16 = new Brick("116px","261px");
        // 第六排
        var brick17 = new Brick("145px","0px");
        var brick18 = new Brick("145px","58px");
        var brick19 = new Brick("145px","203px");
        var brick20 = new Brick("145px","232px");
        var brick21 = new Brick("145px","261px");
        // 第七排
        var brick22 = new Brick("174px","0px");
        var brick23 = new Brick("174px","116px");
        var brick24 = new Brick("174px","203px");
        // 第八排
        var brick25 = new Brick("203px","0px");
        var brick26 = new Brick("203px","29px");
        var brick27 = new Brick("203px","116px");
        var brick28 = new Brick("203px","203px");
        // 第九排
        var brick29 = new Brick("232px","58px");
        var brick30 = new Brick("232px","87px");
        var brick31 = new Brick("232px","116px");
        var brick32 = new Brick("232px","203px");
        // 第十排
        var brick33 = new Brick("261px","116px");
        var brick34 = new Brick("261px","145px");
        var brick35 = new Brick("261px","174px");
        var brick36 = new Brick("261px","203px");

        // 将所有对象放进数组里面
        
        arrBrick.push(brick1,brick2,brick3,brick4,brick5,brick6,brick7,brick8,brick9,brick10,brick11,brick12,brick13,brick14,brick15,brick16,brick17,brick18,brick19,brick20,brick21,brick22,brick23,brick24,brick25,brick26,brick27,brick28,brick29,brick30,brick31,brick32,brick33,brick34,brick35,brick36)


        // 遍历所有对象,对其使用initPositin方法
        for(var i in arrBrick){
            arrBrick[i].initPositin();
        };

        // 箱子对象
        var box1 = new Box("88px","88px");
        var box2 = new Box("117px","146px");
        var box3 = new Box("175px","88px");
        var box4 = new Box("175px","146px");

        arrBox.push(box1,box2,box3,box4);
        //box1借用brick1的initPosition方法
        brick1.initPositin.call(box1);
        brick1.initPositin.call(box2);
        brick1.initPositin.call(box3);
        brick1.initPositin.call(box4);

        // 红点对象
        var redPoint1 = new RedPoint("35px","122px");
        var redPoint2 = new RedPoint("120px","235px");
        var redPoint3 = new RedPoint("180px","33px");
        var redPoint4 = new RedPoint("237px","180px");

        arrRedPoint.push(redPoint1,redPoint2,redPoint3,redPoint4);
        //redPoint1借用brick1的initPosition方法
        brick1.initPositin.call(redPoint1);
        brick1.initPositin.call(redPoint2);
        brick1.initPositin.call(redPoint3);
        brick1.initPositin.call(redPoint4);

        // 碰撞检测
    </script>
</body>
</html>

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