layer的mask遮罩 使用

作者: iOS_成才录 | 来源:发表于2016-05-23 12:36 被阅读4338次
  • mask
CALayer的头文件关于mask的说明,mask实际上layer内容的一个遮罩,如果我们把mask是透明的,实际看到的layer是完全透明的,
也就是说只有mask的内容不透明的部分和layer叠加的部分才会显示出来

实例一:利用mask 实现 图片圆角

效果图.png
  • 定义分类 UIView + Circle
import UIKit

extension UIView{
    func circleMaskView(arcCenter: CGPoint? = nil, radius: CGFloat? = nil) -> UIView {
        
        // 创建遮罩
        let center = (arcCenter != nil) ?  arcCenter : self.center
        let radiusNum =  (radius != nil) ?  radius : (self.frame.size.width>self.frame.size.height ? self.frame.size.width/2 : self.frame.size.height/2)
     
        
        let path = UIBezierPath(arcCenter: center!, radius: radiusNum!, startAngle: 0, endAngle: 2 * CGFloat(M_PI), clockwise: true)
        
        let shapeLayer = CAShapeLayer()
        shapeLayer.path = path.CGPath
        
        // 设置 遮罩
        self.layer.mask = shapeLayer
        
        return self
    }   
}
  • 使用:
import UIKit

class DemoViewController: UIViewController {

    override func viewDidLoad() {
        super.viewDidLoad()
        
        self.view.backgroundColor = UIColor.whiteColor()
        
        // 用户头像
        let img = UIImageView(image: UIImage(named: "personIcon"))
        
        
        img.circleMaskView(nil, radius: 40)
        
        // 添加用户头像 到视图 中
        self.view.addSubview(img)
        img.center = self.view.center
    }
}

实例二:放大效果

效果图.gif
  • 资源图片:maskimg@2x.png


    maskimg@2x.png
import UIKit

class ViewController: UIViewController{

    //MARK: - lazy
    /// 背景图片
    let bg = UIImageView(image: UIImage(named: "bg_splash_storke"))
    
    /// 遮罩
    // 这里 我 使用 Image作为 遮罩层内容, 当然,你也可以 使用 CAShapeLayer 结合 CGPath 设置 复杂的 路径
    lazy var bgMaskLayer: CALayer = {
        let layer = CALayer()
        layer.contents = UIImage(named: "maskimg")!.CGImage
        layer.position = self.view.center
        layer.bounds = CGRect(x: 0, y: 0, width: 100, height:100)
        return layer
    }()
    
   /// 关键帧 动画 对象
    lazy var anim: CAKeyframeAnimation = {
        
        let anim = CAKeyframeAnimation(keyPath: "bounds")
        anim.delegate = self
        anim.duration = 1
        anim.beginTime = CACurrentMediaTime() + 0.5
        
        // 先缩小后变大
        let begin_bounds = NSValue(CGRect: self.bg.layer.mask!.bounds)
        let middle_bounds = NSValue(CGRect:CGRect(x: 0, y: 0, width: 50, height: 50))
        let final_bounds = NSValue(CGRect:CGRect(x: 0, y: 0, width: self.view.frame.size.width*4, height: self.view.frame.size.width*4))
        
        anim.values = [begin_bounds, middle_bounds, final_bounds]
        
        // 每个value 发生时的时间结点 执行动画时间
        anim.keyTimes = [0, 0.2,1]
        
        // bounds 动画两次 begin_bounds -> middle_bounds -> final_bounds,所以设置了两个时间函数
        
        
        anim.timingFunctions = [CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut), CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseOut)] //    // EaseInEaseOut  慢进慢出  ,  EaseOut   快进慢出  ,  EaseIn    慢进快出
        anim.removedOnCompletion = false // 动画结束后不移除
        anim.fillMode = kCAFillModeForwards // KCAFillModeForwards:  当动画结束后,layer会一直保持着动画最后的状态。
        
        return anim
    }()
    
    //MARK: - view 声明周期
    
    override func viewDidLoad() {
        super.viewDidLoad()
    
        self.view.backgroundColor = UIColor.greenColor()
        self.view.addSubview(bg)
        bg.frame = self.view.bounds
        
        self.bg.layer.mask = bgMaskLayer // 给 bg视图,设置遮罩层
    }
    
    override func viewWillAppear(animated: Bool) {
        super.viewWillAppear(animated)
  
        //执行  关键帧 动画 CAKeyframeAnimation 修改bounds 实现 相应 的 动画效果
        self.bg.layer.mask!.addAnimation(self.anim, forKey: "maskAnima")
    }
}

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网友评论

  • LD_左岸:- (void)viewDidLoad {
    [super viewDidLoad];

    UIView * subV = [[UIView alloc]init];
    subV.center = self.view.center;
    subV.backgroundColor = [UIColor cyanColor];
    subV.bounds = CGRectMake(0, 0, 150, 150);


    CAShapeLayer * shapeLayer = [CAShapeLayer layer];
    UIBezierPath * path = [UIBezierPath bezierPathWithArcCenter:self.view.center radius:75 startAngle:0 endAngle:M_PI*2 clockwise:YES];
    shapeLayer.path = path.CGPath;

    subV.layer.mask = shapeLayer;

    [self.view addSubview:subV];

    }
    我这么写咋就不行呢:cold_sweat:
    知忧丶:center是相对于view的,试试这个:
    - (UIView *)circleMaskViewCenter:(CGPoint)center radius:(CGFloat)radius {
    CGPoint _center = CGPointEqualToPoint(center, CGPointZero)? CGPointMake(self.bounds.size.width/2, self.bounds.size.height/2) : center;


    CGFloat temp = self.frame.size.width > self.frame.size.height? self.frame.size.width / 2 : self.frame.size.height / 2;
    CGFloat _radius = radius == 0? temp : radius;

    UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:_center radius:_radius startAngle:0 endAngle:2 * M_PI clockwise:YES];
    CAShapeLayer *shapeLayer = [CAShapeLayer layer];

    shapeLayer.path = path.CGPath;
    self.layer.mask = shapeLayer;
    return self;

    }

本文标题:layer的mask遮罩 使用

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