原视频
重要截图如下

PC

Mobile

Atlas

Mipmapping

Filtering

Compression

Power Of 2

Channel Packing:AO(R),Smoothing(G),Metallic(B)

Normal Map

Avoid Small Triangles

Avoid Long Thin Triangles

LOD

When Not LOD

Avoid Duplicating Vertices

Shader Floating-Point Precision

Complex Math Ops

Avoid Heavy Overdraw

Reduce Alpha Blending/Tested Fragment

Dynamic Branching

Reduce Render State Switch

Reduce Frame Buffer Switch

Reduce Frame Buffer Write
VR Tips

Color Space

Level Design Impact Aliasing

Alpha Compositing

Shadows

Additional Resources
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