示例:Setting Up Character Movement in Blueprints
在文件栏点击右键选择动画——》动画蓝图——》选择为AnimInstance父类——》确定目标Skeleton
Transition Rules:(参考文档)
Conduits:(参考文档)
更多内容:
Animation Node Reference(参考文档)
AnimDynamics(参考Creating Dynamic Animations)
Working with Sub Animation Blueprint Instances(参考文档)
Working with Child Animation Blueprints(参考文档)
Assigning Post Process Animation Blueprints(参考文档)
Live Editing of Animation Blueprints(参考文档)
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