import time
import threading
import random
gMoney = 1000 # 初始值
gLock = threading.Lock()
gTotalTime = 10 # 次数
gTime = 0
class Producer(threading.Thread):
def run(self):
global gMoney
global gTime
while True:
money = random.randint(100,1000)
gLock.acquire()
if gTime >= 10:
gLock.release()
break
gMoney += money
print("%s生产了%d元,剩余%d元钱" % (threading.current_thread(),money,gMoney))
gTime +=1
gLock.release()
time.sleep(0.5)
class Consumer(threading.Thread):
def run(self):
global gMoney
while True:
money = random.randint(100,1000)
gLock.acquire()
if gMoney >= money: # 生产的钱大于要消费的钱
gMoney -= money
print("%s消费者消费了%d元,剩余%d元" % (threading.current_thread(),money,gMoney))
else:
if gTime >= gTotalTime: # 生产者生产10次之后,并且消费者消费的金额大于所剩的钱才执行
gLock.release()
break
print("%s消费者准备消费%d元钱,剩余%d元钱,不足" % (threading.current_thread(),money,gMoney))
print("----gTime---是%d" % gTime)
gLock.release()
time.sleep(0.5)
def main():
for x in range(3):
t = Consumer(name='消费线程%d'%x)
t.start()
for x in range(5):
t = Producer(name='生产者线程%d'% x)
t.start()
if __name__ == '__main__':
main()
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