分类和类别
1: category: 类别,分类
- 专门用来给类添加新的方法
- 不能给类添加成员 属性,添加了成员变量,也无法取到
- 注意:其实可以通过runtime给分类添加属性
- 分类中用@property 定义变量,只会生成变量的getter, setter方法的声明,不能生成方法实现和带下划线的成员变量。
最后一条怎么证明呢?
我们在分类中添加属性,

在外部使用时, 编译时不会报错的

运行时报错

2: extension:类扩展
- 可以说成是特殊的分类,也称作匿名分类
- 可以给类添加成员属性,但是是私有变量
- 可以给类添加方法,也是私有方法
关联对象底层
1.objc_setAssociatedObject
- (void)setCate_name:(NSString *)cate_name{
objc_setAssociatedObject(self, "cate_name", cate_name, OBJC_ASSOCIATION_COPY_NONATOMIC);
}
2.SetAssocHook.get()
void
objc_setAssociatedObject(id object, const void *key, id value, objc_AssociationPolicy policy)
{
SetAssocHook.get()(object, key, value, policy);
}
3._base_objc_setAssociatedObject
static ChainedHookFunction<objc_hook_setAssociatedObject> SetAssocHook{_base_objc_setAssociatedObject};
4._object_set_associative_reference
static void
_base_objc_setAssociatedObject(id object, const void *key, id value, objc_AssociationPolicy policy)
{
_object_set_associative_reference(object, key, value, policy);
}
5._object_set_associative_reference
void
_object_set_associative_reference(id object, const void *key, id value, uintptr_t policy)
{
// This code used to work when nil was passed for object and key. Some code
// probably relies on that to not crash. Check and handle it explicitly.
// rdar://problem/44094390
if (!object && !value) return;
if (object->getIsa()->forbidsAssociatedObjects())
_objc_fatal("objc_setAssociatedObject called on instance (%p) of class %s which does not allow associated objects", object, object_getClassName(object));
DisguisedPtr<objc_object> disguised{(objc_object *)object};
ObjcAssociation association{policy, value};
// retain the new value (if any) outside the lock.
association.acquireValue();
{
AssociationsManager manager;
AssociationsHashMap &associations(manager.get());
if (value) {
auto refs_result = associations.try_emplace(disguised, ObjectAssociationMap{});
if (refs_result.second) {
/* it's the first association we make */
object->setHasAssociatedObjects();
}
/* establish or replace the association */
auto &refs = refs_result.first->second;
auto result = refs.try_emplace(key, std::move(association));
if (!result.second) {
association.swap(result.first->second);
}
} else {
auto refs_it = associations.find(disguised);
if (refs_it != associations.end()) {
auto &refs = refs_it->second;
auto it = refs.find(key);
if (it != refs.end()) {
association.swap(it->second);
refs.erase(it);
if (refs.size() == 0) {
associations.erase(refs_it);
}
}
}
}
}
// release the old value (outside of the lock).
association.releaseHeldValue();
}
结构如下图


AssociationHashMap
是全局的, 唯一的
关联对象需不需要在的dealloc手动移除?
当我们对象释放时,会调用dealloc
1、C++函数释放 :objc_cxxDestruct
2、移除关联属性:_object_remove_assocations
3、将弱引用自动设置nil:weak_clear_no_lock(&table.weak_table, (id)this);
4、引用计数处理:table.refcnts.erase(this)
5、销毁对象:free(obj)
所以,关联对象不需要我们手动移除,会在对象析构即dealloc时释放
dealloc 源码
dealloc的源码查找路径为:dealloc -> _objc_rootDealloc -> rootDealloc -> object_dispose(释放对象)-> objc_destructInstance -> _object_remove_assocations
1. dealloc
- (void)dealloc {
_objc_rootDealloc(self);
}
2._objc_rootDealloc
void
_objc_rootDealloc(id obj)
{
ASSERT(obj);
obj->rootDealloc();
}
3.rootDealloc isa.has_assoc
发现其中有关联属性时设置bool值,当有这些条件时,需要进入else流程
inline void
objc_object::rootDealloc()
{
if (isTaggedPointer()) return; // fixme necessary?
if (fastpath(isa.nonpointer &&
!isa.weakly_referenced &&
!isa.has_assoc &&
!isa.has_cxx_dtor &&
!isa.has_sidetable_rc))
{
assert(!sidetable_present());
free(this);
}
else {
object_dispose((id)this);
}
}
4.object_dispose 销毁实例对象
id
object_dispose(id obj)
{
if (!obj) return nil;
objc_destructInstance(obj);
free(obj);
return nil;
}
5.objc_destructInstance 在这里有移除关联属性的方法_object_remove_assocations
void *objc_destructInstance(id obj)
{
if (obj) {
// Read all of the flags at once for performance.
bool cxx = obj->hasCxxDtor();
bool assoc = obj->hasAssociatedObjects();
// This order is important.
if (cxx) object_cxxDestruct(obj);
if (assoc) _object_remove_assocations(obj);
obj->clearDeallocating();
}
return obj;
}
6._object_remove_assocations 关联属性的移除,主要是从全局哈希map中找到相关对象的迭代器,然后将迭代器中关联属性,从头到尾的移除
void
_object_remove_assocations(id object)
{
ObjectAssociationMap refs{};
{
AssociationsManager manager;
AssociationsHashMap &associations(manager.get());
AssociationsHashMap::iterator i = associations.find((objc_object *)object);
if (i != associations.end()) {
refs.swap(i->second);
associations.erase(i);
}
}
// release everything (outside of the lock).
for (auto &i: refs) {
i.second.releaseHeldValue();
}
}
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