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AQS与ReentrantLock源码

AQS与ReentrantLock源码

作者: hcq0514 | 来源:发表于2021-01-06 10:43 被阅读0次

AQS

AbstractQuenedSynchronizer抽象的队列式同步器。是除了java自带的synchronized关键字之外的锁机制。

  • AQS主要结构



    AQS就是基于CLH队列,用volatile修饰共享变量state,线程通过CAS去改变状态符,成功则获取锁成功,失败则进入等待队列(CLH队列),等待被唤醒。

ReentrantLock源码

  • ReentrantLock也是基于AQS实现的框架他的结构为



    主要里面包含着一个sync来控制

  • lock方法(没特殊标志的都用公平锁来讲解,ReentrantLock初始化的时候其实是非公平锁)
    public void lock() {
        sync.lock();
    }

        final void lock() {
            acquire(1);
        }

java.util.concurrent.locks.AbstractQueuedSynchronizer#acquire
    public final void acquire(int arg) {
//tryAcquire(arg)尝试获取锁,如果能获取成功的话则!tryAcquire(arg)为false,&&后面的逻辑也不会执行
//如果获取失败的话会执行 acquireQueued(addWaiter(Node.EXCLUSIVE), arg))添加入进入队列
        if (!tryAcquire(arg) &&
            acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
            selfInterrupt();
    }

tryAcquire方法(可重入锁实现地方)

        protected final boolean tryAcquire(int acquires) {
            final Thread current = Thread.currentThread();
//获取当前上锁的次数
            int c = getState();
            if (c == 0) {
//判断他前面是否还有人排队,如果没有人的话尝试获取锁
                if (!hasQueuedPredecessors() &&
                    compareAndSetState(0, acquires)) {
                    setExclusiveOwnerThread(current);
                    return true;
                }
            }
//可重入锁实现地方,判断当前获取锁的线程是不是持有线程,如果是的话则加一层锁
            else if (current == getExclusiveOwnerThread()) {
                int nextc = c + acquires;
                if (nextc < 0)
                    throw new Error("Maximum lock count exceeded");
                setState(nextc);
                return true;
            }
            return false;
        }

进队列方法acquireQueued(addWaiter(Node.EXCLUSIVE), arg))方法

    private Node addWaiter(Node mode) {
//新建一个node
        Node node = new Node(Thread.currentThread(), mode);
//尾巴节点
        Node pred = tail;
        if (pred != null) {
            node.prev = pred;
            if (compareAndSetTail(pred, node)) {
                pred.next = node;
                return node;
            }
        }
//如果tail节点为空,说明是第一次入队,还没有初始化,则初始化队列
        enq(node);
        return node;
    }

    private Node enq(final Node node) {
        for (;;) {
//t置为当前tail的指针
            Node t = tail;
            if (t == null) { 
//第一次进来初始化头尾节点(初始化头结点之后再复制尾巴节点)
                if (compareAndSetHead(new Node()))
                    tail = head;
            } else {
//第一次循环完后,将
                node.prev = t;
//将tail置为node节点的指针(虽然上面把tail的指针复制给了t,但是这边直接改变了tail的指针,跟t没干系,t还是指向原来的tail指针)
                if (compareAndSetTail(t, node)) {
                    t.next = node;
                    return t;
                }
            }
        }
    }


    final boolean acquireQueued(final Node node, int arg) {
        boolean failed = true;
        try {
            boolean interrupted = false;
            for (;;) {
//获取前置节点
                final Node p = node.predecessor();
//如果他的前置节点是head节点,则再尝试获取锁
                if (p == head && tryAcquire(arg)) {
                    setHead(node);
                    p.next = null; // help GC
                    failed = false;
                    return interrupted;
                }
//如果获取不到锁
                if (shouldParkAfterFailedAcquire(p, node) &&
                    parkAndCheckInterrupt())
                    interrupted = true;
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }

    private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) {
        int ws = pred.waitStatus;
        if (ws == Node.SIGNAL)
            /*
             * This node has already set status asking a release to signal it, so it can safely park.
             * 节点已经设置好为 Node.SIGNAL状态,可以放心停止线程
             */
            return true;
        if (ws > 0) {
            /*
             * Predecessor was cancelled. Skip over predecessors and indicate retry.
             * 前置节点已经cancel了,直接剔除
             */
            do {
                node.prev = pred = pred.prev;
            } while (pred.waitStatus > 0);
            pred.next = node;
        } else {
            /*
             * 将他的waitStatus置为SIGNAL
             */
            compareAndSetWaitStatus(pred, ws, Node.SIGNAL);
        }
        return false;
    }

    private final boolean parkAndCheckInterrupt() {
        LockSupport.park(this);
        return Thread.interrupted();
    }
    public static void park(Object blocker) {
        Thread t = Thread.currentThread();
        setBlocker(t, blocker);
//停止线程
        UNSAFE.park(false, 0L);
        setBlocker(t, null);
    }
  • unlock解锁方法
调用 sync.release(1);
    public void unlock() {
        sync.release(1);
    }

    public final boolean release(int arg) {
//释放锁
        if (tryRelease(arg)) {
            Node h = head;
            if (h != null && h.waitStatus != 0)
//唤醒等待线程
                unparkSuccessor(h);
            return true;
        }
        return false;
    }

        protected final boolean tryRelease(int releases) {
            int c = getState() - releases;
            if (Thread.currentThread() != getExclusiveOwnerThread())
                throw new IllegalMonitorStateException();
            boolean free = false;
//当前的锁持有数为0时(重入的话C可能不等于0),则释放锁,返回true
            if (c == 0) {
                free = true;
                setExclusiveOwnerThread(null);
            }
//设置当前的锁状态为剩余c
            setState(c);
            return free;
        }

    private void unparkSuccessor(Node node) {
        int ws = node.waitStatus;
        if (ws < 0)
            compareAndSetWaitStatus(node, ws, 0);
        Node s = node.next;
        if (s == null || s.waitStatus > 0) {
            s = null;
            for (Node t = tail; t != null && t != node; t = t.prev)
                if (t.waitStatus <= 0)
                    s = t;
        }
        if (s != null)
            LockSupport.unpark(s.thread);
    }
//当调用线程的unpark方法后会进入到休眠之前的方法
    final boolean acquireQueued(final Node node, int arg) {
...
            for (;;) {
//唤醒后会进入该自旋方法
//获取前置节点
                final Node p = node.predecessor();
//如果他的前置节点是head节点,则再尝试获取锁
                if (p == head && tryAcquire(arg)) {
                    setHead(node);
                    p.next = null; // help GC
                    failed = false;
                    return interrupted;
                }
            }
        }
    }

    private void setHead(Node node) {
//将head修改为该节点的前置节点
        head = node;
//置空
        node.thread = null;
        node.prev = null;
    }
  • 公平锁与非公平锁的差别,
    1、非公平锁在lock调用的时候会直接尝试获取锁,不会看队列前面有没有等待的,公平锁则是要看前面有没有已经在排队的
    非公平锁他尝试获取不到锁之后也会进入CLH队列,如果进入到队列之后就是排队了。这个跟公平锁是一样的

    static final class NonfairSync extends Sync {
        private static final long serialVersionUID = 7316153563782823691L;

        final void lock() {
//差异1、非公平锁一进来就会尝试获取锁,如果没有获取到锁才进入队列
            if (compareAndSetState(0, 1))
                setExclusiveOwnerThread(Thread.currentThread());
            else
                acquire(1);
        }

        protected final boolean tryAcquire(int acquires) {
            return nonfairTryAcquire(acquires);
        }
    }
        final boolean nonfairTryAcquire(int acquires) {
            final Thread current = Thread.currentThread();
            int c = getState();
            if (c == 0) {
                if (compareAndSetState(0, acquires)) {
                    setExclusiveOwnerThread(current);
                    return true;
                }
            }
            else if (current == getExclusiveOwnerThread()) {
                int nextc = c + acquires;
                if (nextc < 0) // overflow
                    throw new Error("Maximum lock count exceeded");
                setState(nextc);
                return true;
            }
            return false;
        }


    static final class FairSync extends Sync {
        private static final long serialVersionUID = -3000897897090466540L;

        final void lock() {
            acquire(1);
        }
        protected final boolean tryAcquire(int acquires) {
            final Thread current = Thread.currentThread();
            int c = getState();
            if (c == 0) {
//差异2、公平锁这边会判断前面是否还有节点,非公平锁不会判断吗,直接cas尝试获取
                if (!hasQueuedPredecessors() &&
                    compareAndSetState(0, acquires)) {
                    setExclusiveOwnerThread(current);
                    return true;
                }
            }
            else if (current == getExclusiveOwnerThread()) {
                int nextc = c + acquires;
                if (nextc < 0)
                    throw new Error("Maximum lock count exceeded");
                setState(nextc);
                return true;
            }
            return false;
        }
    }

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