using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class mousescrollwheel : MonoBehaviour {
public float rotateSpeed = 100;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
//鼠标的滚轮效果
//Camera.main.fieldOfView 摄像机的视野
//Camera.main.orthographicSize 摄影机的正交投影
if (Input.GetAxis("Mouse ScrollWheel")<0)
{
if (Camera.main.fieldOfView <= 50)
Camera.main.fieldOfView += 2;
if (Camera.main.orthographicSize <= 20)
Camera.main.orthographicSize += 0.5f;
}
if (Input.GetAxis("Mouse ScrollWheel")>0)
{
if (Camera.main.fieldOfView > 5)
Camera.main.fieldOfView -= 2;
if (Camera.main.orthographicSize >= 1)
Camera.main.orthographicSize -= 0.5f;
}
}
}
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