// this.node 是需要移动的节点
onLoad () {
//节点初始位置,每次触摸结束更新
this.nodePos = this.node.getPosition();
//触摸监听(this.node.parent是屏幕)
//想达到按住节点,节点才能移动的效果,将监听函数注册到 this.node 上,去掉 .parent 即可
this.node.parent.on(cc.Node.EventType.TOUCH_MOVE, this.onTouchMove, this);
this.node.parent.on(cc.Node.EventType.TOUCH_END, this.onTouchEnd, this);
this.node.parent.on(cc.Node.EventType.TOUCH_CANCEL, this.onTouchCancel, this);
},
//触摸移动;
onTouchMove (event) {
var self = this;
var touches = event.getTouches();
//触摸刚开始的位置
var oldPos = self.node.parent.convertToNodeSpaceAR(touches[0].getStartLocation());
//触摸时不断变更的位置
var newPos = self.node.parent.convertToNodeSpaceAR(touches[0].getLocation());
//var subPos = cc.pSub(oldPos,newPos); 1.X版本是cc.pSub
var subPos = oldPos.sub(newPos); // 2.X版本是 p1.sub(p2);
self.node.x = self.nodePos.x - subPos.x;
self.node.y = self.nodePos.y - subPos.y;
// 控制节点移不出屏幕;
var minX = -self.node.parent.width/2 + self.node.width/2; //最小X坐标;
var maxX = Math.abs(minX);
var minY = -self.node.parent.height/2 + self.node.height/2; //最小Y坐标;
var maxY = Math.abs(minY);
var nPos = self.node.getPosition(); //节点实时坐标;
if (nPos.x < minX) {
nPos.x = minX;
};
if (nPos.x > maxX) {
nPos.x = maxX;
};
if (nPos.y < minY) {
nPos.y = minY;
};
if (nPos.y > maxY) {
nPos.y = maxY;
};
self.node.setPosition(nPos);
},
onTouchEnd () {
this.nodePos = this.node.getPosition(); //获取触摸结束之后的node坐标;
},
onTouchCancel: function () {
this.nodePos = this.node.getPosition(); //获取触摸结束之后的node坐标;
},
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