//定义 WaitAndPrint()方法
IEnumerator WaitAndPrint(float waitTime)
{
yield return new WaitForSeconds(waitTime);
//等待之后执行的动作
CollisionGameObject_1.transform.position = new Vector3(1.7f, 0.4f, -0.15f);
}
//定义 WaitAndPrint()方法
IEnumerator WaitAndPrint(float waitTime)
{
yield return new WaitForSeconds(waitTime);
//等待之后执行的动作
CollisionGameObject_1.transform.position = new Vector3(1.7f, 0.4f, -0.15f);
}
本文标题:Unity3D 的延迟函数
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