一般UI的根节点都是全屏的,GameLayer也是全屏的,锚点铺满 lScore.rectTransform.anchoredPosition = new Vector2(posCar.x/Screen.widthUIMgr.Ins.size.x, posCar.y/Screen.height UIMgr.Ins.size.y);
一般UI的根节点都是全屏的,GameLayer也是全屏的,锚点铺满 lScore.rectTransform.anchoredPosition = new Vector2(posCar.x/Screen.widthUIMgr.Ins.size.x, posCar.y/Screen.height UIMgr.Ins.size.y);
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