0、更改配置build.gradle(app)
android {
.......
.......
productFlavors {
two_main{
// 设置applicationId(这里很重要,两个相同applicationId的apk不同同时安装在同一台Android手机中)
applicationId "com.onedream.twogamemain.two_main"
// 自动生成@string/app_name为demo
resValue "string","app_name","双塞主"
// 自动生成@string/app_name为demo
resValue "string","web_api","网址1"
}
two_secondary{
// 设置applicationId(这里很重要,两个相同applicationId的apk不同同时安装在同一台Android手机中)
applicationId "com.onedream.twogamemain.two_secondary"
resValue "string","app_name","双塞副"
resValue "string","web_api","网址2"
}
three_main{
// 设置applicationId(这里很重要,两个相同applicationId的apk不同同时安装在同一台Android手机中)
applicationId "com.onedream.twogamemain.three_main"
resValue "string","app_name","三塞主"
resValue "string","web_api","网址3"
}
three_secondary{
// 设置applicationId(这里很重要,两个相同applicationId的apk不同同时安装在同一台Android手机中)
applicationId "com.onedream.twogamemain.three_secondary"
resValue "string","app_name","三塞副"
resValue "string","web_api","网址4"
}
}
//必须要保证所有的flavor 都属于同一个维度
flavorDimensions "default"
lintOptions {
checkReleaseBuilds false
abortOnError false
}
}
1、strings.xml文件注释掉app_name和web_api
<resources>
<!-- <string name="app_name">TwoGameMain</string>-->
</resources>
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