1.通过设置layer的属性
最简单的一种,但是很影响性能,一般在正常的开发中使用很少.
UIImageView *imageView = [[UIImageView alloc]initWithFrame:CGRectMake(100, 100, 100, 100)]; //只需要设置layer层的两个属性
//设置圆角 imageView.layer.cornerRadius = imageView.frame.size.width / 2;
//将多余的部分切掉 imageView.layer.masksToBounds = YES;
[self.view addSubview:imageView];
2.使用贝塞尔曲线UIBezierPath和Core Graphics框架画出一个圆角
UIImageView *imageView = [[UIImageView alloc]initWithFrame:CGRectMake(100, 100, 100, 100)];
imageView.image = [UIImage imageNamed:@"1"];
//开始对imageView进行画图 UIGraphicsBeginImageContextWithOptions(imageView.bounds.size, NO, 1.0);
//使用贝塞尔曲线画出一个圆形图 [[UIBezierPath bezierPathWithRoundedRect:imageView.bounds cornerRadius:imageView.frame.size.width] addClip];
[imageView drawRect:imageView.bounds];
imageView.image = UIGraphicsGetImageFromCurrentImageContext();
//结束画图
UIGraphicsEndImageContext();
[self.view addSubview:imageView];
3.使用CAShapeLayer和UIBezierPath设置圆角
UIImageView *imageView = [[UIImageView alloc]initWithFrame:CGRectMake(100, 100, 100, 100)];
imageView.image = [UIImage imageNamed:@"1"];
UIBezierPath *maskPath = [UIBezierPath bezierPathWithRoundedRect:imageView.bounds byRoundingCorners:UIRectCornerTopLeft | UIRectCornerBottomRight cornerRadii:imageView.bounds.size];
CAShapeLayer *maskLayer = [[CAShapeLayer alloc]init];
//设置大小
maskLayer.frame = imageView.bounds;
//设置形状
maskLayer.path = maskPath.CGPath;
imageView.layer.mask = maskLayer;
[self.view addSubview:imageView]; }
这三种方法中第三种最好,对内存的消耗最少啊,而且渲染快速。












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