摩擦力
/**
* Setting that affects movement control. Higher values allow faster changes in direction.
* If bUseSeparateBrakingFriction is false, also affects the ability to stop more quickly when braking (whenever Acceleration is zero), where it is multiplied by BrakingFrictionFactor.
* When braking, this property allows you to control how much friction is applied when moving across the ground, applying an opposing force that scales with current velocity.
* This can be used to simulate slippery surfaces such as ice or oil by changing the value (possibly based on the material pawn is standing on).
* @see BrakingDecelerationWalking, BrakingFriction, bUseSeparateBrakingFriction, BrakingFrictionFactor
*/
UPROPERTY(Category="Character Movement: Walking", EditAnywhere, BlueprintReadWrite, meta=(ClampMin="0", UIMin="0"))
float GroundFriction;
加速度:

减速度

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