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毛的遗产 Dev1

毛的遗产 Dev1

作者: Roux | 来源:发表于2018-07-24 22:32 被阅读187次

原文载于Krimlingames官网

官方发布的游戏界面

Hello everyone! This is the first development diary on China: Mao's legacy. If you would like this format, we will continue to write such diaries. 

各位缓则们好啊!这是《中国:毛的遗产》第一篇开发日志,如果大家喜欢这样的文章,我们会延续这种写作风格。

The idea of a next project was born during the Ostalgie development. First we were thinking about small and not influential contries such as Chile, Egypt and Ethopia in the 70-s, but eventually we (and you too - we often saw comments with requests about making a game about China) considered China a more interesting subject.

我们在开发Ostalgie期间想到了这个开发计划。我们首先考虑的,是那些在20世纪70年代里那些比较小,没有什么影响力的国家,比如智利、埃及和埃塞俄比亚来做《柏林墙》的续作,但我们最终决定(也有你们的因素在,因为我们经常受到希望以中国为题材来制作这一类型的游戏的评论)将中国作为我们的下一个有趣得多的游戏项目。

That brought us new questions. China is not a regional country - it's a large country with powerful army, developed intelligence and geopolitical ambitions. Also we needed a new factor, that would have made game more difficult, propelled the gamer to specific actions and taken his attention. In Crisis it the Kremlin such factor were accumulated problems in the country and hurtful USA, in the Ostalgie they were collapsing socialist camp and destructive Gorbachev. In this game we will try to make geopolitical struggle and China's (which wasn't even properly industrialized by 1976) development that factor. The game will try to put you in China's real historical position - geopolitical situation will provoke conflicts with the USSR and reformers paths will offer the quiclest and easiest ways of economic growth (but are they the best ones?..).

那既然如此,我们就有了一些新问题。中国并不是一个地区小国,而是一个有着强大军力,经验有素的科研团队以及地缘政治野心的广阔国家。我们同样需要一个新的机制来让游戏变得更难,以促使玩家做出特定动作来获得他们的关注。在In Crisis it the Kremlin(克里姆林宫危机)中,这样一个机制集中在苏联本国的问题以及颇具破坏性的美国人那里。在Ostalgie里问题在于不断崩溃的社会主义阵营和灾难性的戈尔巴乔夫改革。在这样一款游戏里,我们将尝试为中国制作一套复杂的地缘政治系统,来表达中国(一个在1976年尚未完成工业化的国家)是如何在玩家的行动下缓慢发展的。这款游戏将把你带入中国当时所处的视角——地缘政治环境会激起与苏联的冲突,改革者的路线会提供最快捷*的经济发展道路(但哪一个才是最好的呢?)。

We also refined the system of doctrines to return CiK clearness to it and save Ostalgie's easiness. Of course we will also introduce new mechanics, such as more complicated interaction with politicians, who would conspire and promote their ideas. Chinese politics is a bunch of sneaky cats with all colors, not only black and white.

我们同样精简了策略系统,使之回到了克里姆林宫危机(Cik)的精简,同时保留了Ostalgie的简易。自然我们会引入新的机制,比如政治家之间更为复杂的互动机制,毕竟政治家总是有一套理论,但理论是否生效?只有历史会知道。中国的政局如同一窝鬼鬼祟祟的猫仔,其中不止有黑猫和白猫。

Of course this is not all the new elements that we will introduce, and we will continue to tell you about them in our next diaries.

当然了,这不是我们要加入的全部新机制,我们会在后续的日志向你们详细介绍。

* 原文为quiclest and easiest,怀疑为作者拼写错误,按照quickest处理——译者按

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