private void UrlToSprite(string url, Action<Sprite> callback)
{
StartCoroutine(UrlToSpriteCoroutine(url, callback));
}
private IEnumerator UrlToSpriteCoroutine(string url, Action<Sprite> callback)
{
using (UnityEngine.Networking.UnityWebRequest request = UnityEngine.Networking.UnityWebRequestTexture.GetTexture(url))
{
yield return request.SendWebRequest();
if (request.result == UnityEngine.Networking.UnityWebRequest.Result.Success)
{
Texture2D texture = UnityEngine.Networking.DownloadHandlerTexture.GetContent(request);
Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero);
callback(sprite);
}
else
{
Debug.Log("获取图片失败:" + request.result);
}
}
}
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